// TOWN DIALOGUE SCRIPT
//    Town 12: Llylgamyn Mine

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

short tt, choice;

// *** Joe the Overseer ***
begintalknode 1;
	state = -1;
	personality = 129;
	nextstate = 2;
	condition = 1;
	question = "Overseer Joe";
	text1 = "A burley looking man is attempting to work a pen at the desk.";
	text2 = "He scowls at you as you approach, but says _I'm Joe, the Llylgamyn mine overseer._";
	text3 = "_What do you want?_";
	text5 = "Joe still seems to be struggling with the pen.";
	text6 = "Even more gruffly, he asks _What the heck do you want?_";
	action = INTRO;

begintalknode 2;
	state = 2;
	personality = 129;
	nextstate = -1;
	condition = 1;
	question = "What do you do?";
	text1 = "Joe looks ready to smack you.";
	text2 = "_I'm the mine overseer.  I manage the workers and the books._";
	text3 = "_What's it to you?_ he questions.";

begintalknode 3;
	state = 2;
	personality = 129;
	nextstate = -1;
	condition = 1;
	question = "Is that pen getting the best of you?";
	text1 = "Joe's face gets red and puffy.";
	text2 = "Through the gritting teeth you hear _Wise guys heh.  Get out and leave me alone._";
	text3 = "Judging from the near heart attack, you decide to walk away.";
	action = END_TALK;

// *** Dwarven miner ***
begintalknode 5;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "miner";
	text1 = "The dwarven miner looks up from his work.";
	text2 = "_Howdy.  Pretty busy here, can't talk._";
	text3 = "The miner turns away and gets back to work.";
	action = END_TALK;

// *** Dwarven Foreman ***
begintalknode 6;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "foreman";
	text1 = "The foreman is busy overlooking miners dig in the ground around you.";
	text2 = "The foreman grunts _Hello, be careful and try not to injure the miners._";
	text3 = "With that, the foreman turns back to supervising a dig.";
	action = END_TALK;

// *** Dwarven surveyor ***
begintalknode 7;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "surveyor";
	text1 = "The surveror hardly looks up from his paper and figures.";
	text2 = "_Ugggh_ is about all the surveyor can muster without losing his concentration.";
	text3 = "You leave him to his work.";
	action = END_TALK;
